Space RTS Mechanics

by David

This was the base of a browser based real time strategy game. Though it never was completed as a full game, I did get a number of mechanics working such as WASD, panning, scroll wheel zoom, unit production queues, shift waypoints, attacks, shields, and group formation movement.

Unfortunately, the damage needs to be tweaked as the shield recovery rate is well beyond the the damage of the current weapons in the demo, meaning nothing dies.